Aoshima Clan B
Uncommon rarity · 23% roll chance per spin · no active skills · 1 passive
One of the five named Uncommon families.
Is the Aoshima clan good in Slayers 2?
Situationally. A plain early-game damage roll with no build requirement — a placeholder until spins come. It sits at Tier B on the cross-source clan tier list, in the Uncommon bracket (23% per spin — a coin-flip chance of any Uncommon clan takes 3 spins).
Aoshima clan skills
No active skills — this clan is passive-only. Uncommon clans never have active skills; their value is entirely in the stat line and Family Bond.
Aoshima clan passives
- Family Bond — +5% Health Regen Speed while in a party with another Aori, Aoshima, Kaneki, Kurotsume or Yamagiri.
Aoshima clan stats
Community-reported: +36 Max Health (23rd of 24), 4% Movement Speed Factor (tied 8th of 10) and 5% Additional Damage Factor (tied 18th).
Best for
A plain early-game damage roll with no build requirement — a placeholder until spins come.
Keep Aoshima or reroll?
Aoshima earns its keep in the right hands — A plain early-game damage roll with no build requirement — a placeholder until spins come. Treat it as a holding roll — keep it while you bank spins, and upgrade the moment your build settles. The reroll guide has the full stopping rules.
How to roll the Aoshima clan
Aoshima sits in the Uncommon bracket: 23% of every spin — roughly 4 spins per Uncommon on average, coin-flip at 3. Codes are the fastest spin source, with levelling milestones and quest rewards behind them. Rolls this common need no planning — the question is only when to stop settling. V0.18's reroll change — skill-tree progress surviving — makes the eventual upgrade painless.
Other Uncommon clans
Building around Aoshima
Aoshima is a starter clan: its stats carry the early grind while you bank spins. Family Bond only activates beside another named Uncommon, so treat it as a bonus, not a plan.
What Aoshima plays like in real fights
Tier letters describe value; this describes experience. Rolling Aoshima changes your average fight in specific ways: you gain no new buttons — the value is entirely passive, always on, and invisible until you compare stats. The 1 passive (Family Bond) run in the background of every exchange.In practice that means a plain early-game damage roll with no build requirement — a placeholder until spins come. The honest test: play ten fights with the clan unequipped conceptually — the moments where you miss a skill or a passive are exactly the moments Aoshima was earning its slot.
Aoshima against the meta
Against the current V0.2-era meta: Aoshima sits in the middle because its value is real but conditional — the conditions just do not line up in every matchup. Poison teams (Kocho, Iguro, Insect builds) punish non-immune kits — status immunity passives matter more than raw damage against them. Counter-heavy duelists (Soyama, Shockwave users) punish predictable openers, which is why mobility passives carry unexpected defensive value. And zone-control demons (Shabana) punish anyone who has to fight inside their terms — pure-passive clans have no zone answer, so positioning is your only tool.
Aoshima vs every other Uncommon clan
| Clan | Tier | Kit shape | Best for |
|---|---|---|---|
| Aoshima (this page) | B | 1 passive, no skills | A plain early-game damage roll with no build requirement — a placeholder until spins come. |
| Kaneki | B | 1 passive, no skills | The best general-purpose Uncommon: Health, movement and damage that suit any early build. Keep it until you can roll for something build-matched. |
| Yamagiri | B | 1 passive, no skills | Stamina-hungry builds while levelling; the only Uncommon that trades damage for stamina. Pairs well with fist builds or long dungeon runs. |
| Kurotsume | B | 1 passive, no skills | Early offence and movement; the same bonuses as Kaneki with slightly less Health — strictly worse unless you value the speed for questing. |
| Aori | B | 1 passive, no skills | Early-game use; the smallest movement bonus of the Uncommons. Reroll as soon as anything better shows up. |
Reading the table: kit shape predicts playstyle before stats do. Active-skill clans (press something, get a spike) reward engagement; passive-only clans reward consistency. When two clans serve the same build, the tiebreaker is usually the stat line above — health and damage factor compound across every fight, while a single-use skill only pays when its window appears.
Aoshima clan FAQ
What rarity is the Aoshima clan?
Aoshima is Uncommon: 23% chance per spin. That bracket contains 5 named clans, so landing Aoshima specifically is rarer than the bracket number suggests.
What tier is Aoshima and is it worth keeping?
Tier B on the cross-source median. Situationally — keep it while building toward its setup, then upgrade: A plain early-game damage roll with no build requirement — a placeholder until spins come.
How many spins to get the Aoshima clan?
The bracket math: a 50% chance of any Uncommon clan takes 3 spins at 23% per spin. Since V0.18, rerolling keeps your clan skill-tree progress, so the grind is safer than it was at launch.
Which breathing style pairs with Aoshima?
It has no style-specific bonus, so pair it with whatever tops the breathing tier list — or run it on the demon path where style bonuses don't apply.
Does Aoshima work for demons?
Yes — clan passives carry over to the demon path unchanged. Only style-specific bonuses stop mattering, since demons use blood demon arts instead of breathing.
How Aoshima compares in its bracket
Inside the Uncommon bracket, Aoshima's identity is its passive stack. The bracket decision comes down to build matching: a Uncommon clan that boosts your chosen style outperforms a mismatched roll from any rarity, because the style-specific damage factors multiply every hit of your main kit while generic stats only add a flat edge. Check the full clan table for side-by-side stats, and the tier list page for how published rankings treat the whole bracket.
Values on this page are community-reported (Pro Game Guides clan database, cross-checked against published tier lists, September–October 2026) and may change with updates.