Slayers 2 Clan Reroll and Spins Guide
Your clan is the biggest permanent power boost in Slayers 2, and rerolling it is the core early-game loop. This guide covers where spins come from, what the odds honestly are, how the V0.18 quality-of-life change rewrote the calculus, and the stopping rules the community actually plays by.
Where spins come from
- Codes — the fastest source by far. M1LL1ON alone gives 50 spins plus Wen and a luck boost; the full active list is on the codes page. Milestone celebrations (like the 100M visits event) have historically shipped the biggest codes, so redeem within days — launch codes died within three.
- Levelling — quest completions and level milestones award spins as you progress through the route.
- Character creation — every new slot gets five customization rolls before you even spawn, which is why alt characters are part of some players' reroll strategy.
- Shop purchases — spins can be bought with Robux, and community reports describe an ore payment option at 4 ore per spin. Treat prices as subject to change.
- Idle rewards — hourly playtime and AFK rewards on the main menu are reported to include spins occasionally.
The odds, honestly
| Rarity | Per spin | Spins for 50% chance | Clans |
|---|---|---|---|
| Supreme | 0.1% | 693 | Kamado, Rengoku, Uzui, Soyama |
| Mythic | 0.9% | 77 | 6 named clans |
| Legendary | 4% | 17 | 4 named clans |
| Rare | 12% | 6 | 5 named clans |
| Uncommon | 23% | 3 | 5 named clans |
| Common | 60% | 1 | 17 stat sticks |
The 50% column is the honest number: a Supreme clan (Kamado, Rengoku, Uzui, Soyama) needs about 693 spins for a coin-flip chance, and a 90% shot takes 2,302. Mythic needs about 77 for a coin flip. Also note what the 0.1% is: the chance of the Supreme bracket, not of one specific clan — landing Kamado himself is rarer still. This is why most players stop at a good Mythic or Legendary and bank the rest of their spins for update-day rolls.
How V0.18 changed rerolling
Before V0.18 (late September), rerolling wiped your clan skill-tree progress — real progression you could lose to a bad roll. Since V0.18, rolling or buying a new clan keeps your clan skill-tree progress: you only lose the old clan's skills and passives. That turns rerolling from a punishment into a routine, and it is why "roll in batches and compare" is now standard advice. You still cannot stack clans — one at a time, and the new roll replaces the old.
When to stop rolling
- Early game (0-30 spins): stop at any Rare with real passives — Urokodaki for Water, Sabito for Katana — or any Uncommon Kaneki. Something playable now beats a hypothetical Supreme later; free spins will come.
- Mid game (30-100 spins): a Mythic that matches your breathing is a reasonable stopping point — Agatsuma for Thunder, Iguro for Serpent, Shinazugawa for Wind, Douma for the demon path. A style-matched Legendary (Kocho for Insect, Tomioka for Water) counts too.
- Endgame (100+ spins banked): chase Supremes only if you play PvP seriously. Kamado fits everything (and is mandatory-adjacent for demons), Rengoku for Flame damage, Uzui for technical PvP and levelling, Soyama for counter duels.
- Never reroll away a style-matched specialist just because its rarity is lower — Kocho on Insect outperforms most Mythics, and Urokodaki is the best Water clan at Rare. The correct comparison is build value, not rarity versus rarity.
Rolling tips
- Roll before level 25 so you can pick a breathing style that matches the clan you land — the reverse order wastes the synergy.
- Roll in batches. Five rolls compared against each other beat five rolls judged in isolation.
- Since V0.18, there is no skill-tree reason to fear a reroll — but spins are still finite, so set a stopping point before you start.
- Do not roll on the demon path expecting slayer priorities: passives do not change, but Kamado (Sun Immunity) and Douma (combo escapes) jump in value while breathing-pairings stop mattering.
- Save a spin buffer for update day — new clans in Update 1 would reset the meta overnight.
Demon path note
Demons roll blood demon arts with the same spin system instead of clans, and community reports describe rolls that return nothing at all — the art lottery is harsher than the clan one. The ARTRESET code gives a free art reset; Shockwave (Tier S) and Ice (Tier A) are the keeps. See the blood demon arts list for every art ranked.
Odds and spin sources are community-reported and can change with updates; the geometric math assumes independent rolls with no pity system.