Slayers 2 Clan Reroll and Spins Guide

Your clan is the biggest permanent power boost in Slayers 2, and rerolling it is the core early-game loop. This guide covers where spins come from, what the odds honestly are, how the V0.18 quality-of-life change rewrote the calculus, and the stopping rules the community actually plays by.

Where spins come from

The odds, honestly

RarityPer spinSpins for 50% chanceClans
Supreme0.1%693Kamado, Rengoku, Uzui, Soyama
Mythic0.9%776 named clans
Legendary4%174 named clans
Rare12%65 named clans
Uncommon23%35 named clans
Common60%117 stat sticks

The 50% column is the honest number: a Supreme clan (Kamado, Rengoku, Uzui, Soyama) needs about 693 spins for a coin-flip chance, and a 90% shot takes 2,302. Mythic needs about 77 for a coin flip. Also note what the 0.1% is: the chance of the Supreme bracket, not of one specific clan — landing Kamado himself is rarer still. This is why most players stop at a good Mythic or Legendary and bank the rest of their spins for update-day rolls.

How V0.18 changed rerolling

Before V0.18 (late September), rerolling wiped your clan skill-tree progress — real progression you could lose to a bad roll. Since V0.18, rolling or buying a new clan keeps your clan skill-tree progress: you only lose the old clan's skills and passives. That turns rerolling from a punishment into a routine, and it is why "roll in batches and compare" is now standard advice. You still cannot stack clans — one at a time, and the new roll replaces the old.

When to stop rolling

Rolling tips

Demon path note

Demons roll blood demon arts with the same spin system instead of clans, and community reports describe rolls that return nothing at all — the art lottery is harsher than the clan one. The ARTRESET code gives a free art reset; Shockwave (Tier S) and Ice (Tier A) are the keeps. See the blood demon arts list for every art ranked.

Odds and spin sources are community-reported and can change with updates; the geometric math assumes independent rolls with no pity system.