Kocho Clan A
Legendary rarity · 4% roll chance per spin · 1 active skill · 5 passives
The Shinobu Kocho family — the Insect Hashira's poison kit.
Is the Kocho clan good in Slayers 2?
Yes — keep it. Insect Breathing and poison builds — since V0.17 Poison Draw adds damage, speed and cooldown reduction for its duration. Poison-immune opponents blunt the whole plan. It sits at Tier A on the cross-source clan tier list, in the Legendary bracket (4% per spin — a coin-flip chance of any Legendary clan takes 17 spins).
Kocho clan skills
- Poison Draw Mode — +20% Insect Breathing damage, +10% movement speed, +15% dash speed, +10% poison damage and 5% cooldown reduction while active. Before V0.17 each skill that landed rolled one of three poisons — Neurotoxin Slow (-35% movement, -10% attack speed for 3s), Viral Decay (Max Health damage growing 2%→5% per second over 4s) or Adrenal Rupture (+6% stamina drain, half stamina regen for 4–7s). Whether the remaining poison rolls keep their old values after V0.17 is still untested.
Kocho clan passives
- Insect Affinity — Insect Breathing skills poison their targets, and +15% Poison Damage Factor. V0.17 shortened the base poison from about nine ticks to five.
- Status Immunity — Immune to Poison.
- Toxic Essence — Whoever kills you takes 5% of their Max Health per second for 4 seconds. Since V0.17 it no longer applies in Arena and Ranked.
- Aerial Mastery — Bonus aerial (jump-attack) damage — suits jump-heavy sword play.
- Butterfly's Grace — Bonus passive healing.
Kocho clan stats
Community-reported: +112.5 Max Health (13th of 24), 12% Additional Damage Factor (13th of 22), +26 Max Stamina, 5% Movement Speed Factor (tied 1st).
Best for
Insect Breathing and poison builds — since V0.17 Poison Draw adds damage, speed and cooldown reduction for its duration. Poison-immune opponents blunt the whole plan.
Recent patch impact
V0.17 reworked Poison Draw into a damage/speed/cooldown buff, removed the old stamina drain, and disabled Toxic Essence in Arena and Ranked.
Keep Kocho or reroll?
Kocho has earned a permanent slot: Insect Breathing and poison builds — since V0.17 Poison Draw adds damage, speed and cooldown reduction for its duration. Poison-immune opponents blunt the whole plan. Common rolls exist to be replaced — the only decision is when your spin supply allows it. The reroll guide has the full stopping rules.
How to roll the Kocho clan
Kocho sits in the Legendary bracket: 4% of every spin — about 25 spins per Legendary on average, coin-flip at 17. Codes are the fastest spin source, with levelling milestones and quest rewards behind them. Rolls this common need no planning — the question is only when to stop settling. V0.18's reroll change (skill-tree progress survives) removes the last reason to delay the swap.
Other Legendary clans
Building around Kocho
Kocho is Insect Breathing's multiplier: Poison Draw Mode's damage, speed and cooldown reduction all assume you are applying poison constantly. Aerial Mastery rewards jump-heavy play. Against poison-immune opponents, accept the mode is half-empty and play the base kit.
What Kocho plays like in real fights
Tier letters describe value; this describes experience. Rolling Kocho changes your average fight in specific ways: your 1 active skill (Poison Draw Mode) becomes button you press every fight, on top of your breathing or art kit. The 5 passives (Insect Affinity, Status Immunity, Toxic Essence, and more) run in the background of every exchange.In practice that means insect Breathing and poison builds — since V0.17 Poison Draw adds damage, speed and cooldown reduction for its duration. Poison-immune opponents blunt the whole plan. The honest test: play ten fights with the clan unequipped conceptually — the moments where you miss a skill or a passive are exactly the moments Kocho was earning its slot.
Kocho against the meta
Against the current V0.2-era meta: Kocho holds its place because its value survives the common counters. Poison teams (Kocho, Iguro, Insect builds) punish non-immune kits — status immunity passives matter more than raw damage against them. Counter-heavy duelists (Soyama, Shockwave users) punish predictable openers, which is why mobility passives carry unexpected defensive value. And zone-control demons (Shabana) punish anyone who has to fight inside their terms — Kocho's active kit at least gives you an answer to press.
Kocho vs every other Legendary clan
| Clan | Tier | Kit shape | Best for |
|---|---|---|---|
| Kocho (this page) | A | 1 skills + 5 passives | Insect Breathing and poison builds — since V0.17 Poison Draw adds damage, speed and cooldown reduction for its duration. Poison-immune opponents blunt the whole plan. |
| Shabana | A | 2 skills + 4 passives | Group PvE and M1-pressure demon builds — the zone buffs the whole party, and stacking Blood Poison on every swing gives real sustained damage. Solo, the value drops. |
| Tomioka | A | 1 skills + 5 passives | Water Breathing players who like longer fights and cooldown resets; the Wen discount also helps progression — it effectively rebates 30% of every trainer fee. |
| Ubuyashiki | B | 3 skills + 3 passives | Farming and levelling: the EXP and drop bonuses help, but the damage and stamina penalties make it a poor combat clan. Level on it, then reroll into a fighter. |
Reading the table: kit shape predicts playstyle before stats do. Active-skill clans (press something, get a spike) reward engagement; passive-only clans reward consistency. When two clans serve the same build, the tiebreaker is usually the stat line above — health and damage factor compound across every fight, while a single-use skill only pays when its window appears.
Kocho clan FAQ
What rarity is the Kocho clan?
Kocho is Legendary: 4% chance per spin. That bracket contains 4 named clans, so landing Kocho specifically is rarer than the bracket number suggests.
What tier is Kocho and is it worth keeping?
Tier A on the cross-source median. Yes — keep it: Insect Breathing and poison builds — since V0.17 Poison Draw adds damage, speed and cooldown reduction for its duration. Poison-immune opponents blunt the whole plan.
How many spins to get the Kocho clan?
The bracket math: a 50% chance of any Legendary clan takes 17 spins at 4% per spin. Since V0.18, rerolling keeps your clan skill-tree progress, so the grind is safer than it was at launch.
Which breathing style pairs with Kocho?
Insect Breathing — poison passives stack with Insect's poison kit.
Does Kocho work for demons?
Yes — clan passives carry over to the demon path unchanged. Only style-specific bonuses stop mattering, since demons use blood demon arts instead of breathing.
How Kocho compares in its bracket
Inside the Legendary bracket, Kocho's identity is its mix of active skills and always-on passives. The bracket decision comes down to build matching: a Legendary clan that boosts your chosen style outperforms a mismatched roll from any rarity, because the style-specific damage factors multiply every hit of your main kit while generic stats only add a flat edge. Check the full clan table for side-by-side stats, and the tier list page for how published rankings treat the whole bracket.
Values on this page are community-reported (Pro Game Guides clan database, cross-checked against published tier lists, September–October 2026) and may change with updates.