Ice A
Wielder: Douma · 4 moves · Demon path only
Ice is the most broadly equipped demon art: a grab that creates reliable threat, a counter for defensive answers, Ice Rain that overlaps with basic attacks for extra pressure, and wide area effects that control groups instead of forcing you to fight them one at a time. It fits most demon builds without a specific clan requirement — the Douma clan is the thematic pick, Kamado the stat pick.

Where this tier comes from: A on the current median (S during the September snapshot and on xyz-era reports — the S-tier consensus predates later balance passes). Either way, roll it and keep it.
How to get Ice in Slayers 2
Every blood demon art comes from the same place: the random art roll after you become a demon. There is no quest, no trainer and no purchase — you convert on the demon path, ring the Biwa Bell, choose "Give me your power" and take what the roll gives you. Free spins come from codes and level rewards, and a new roll replaces your current art, so check the full arts comparison before you spend. Rolling is genuinely random: community reports describe spins that return nothing at all, so never assume every spin grants an ability.
Ice moves
Strengths
- +Freeze stun on most moves
- +Huge area coverage
- +Strong in both PvP and PvE
Weaknesses
- −Very rare roll
- −High cooldowns
PvE and PvP profile
PvE
The best area control of any art — dungeon groups melt under it.
PvP
Grab, counter and combo follow-ups; no major weakness reported.
Keep Ice or reroll?
Ice is Tier A — keep it unless you have a very specific build in mind. It earns its place on the current cross-source tier consensus; burning spins to chase a different art is a lottery with no pity system. Rolling a new art replaces the old one, so know your target before you spin: Shockwave for melee PvP, Ice for all-round control, Blood Sickles for ranged group play.
Clans that pair well with Ice
Douma
Mythic · Tier ADefensive demon and Evil Art builds that want ways out of combos, especially in PvP. Keen Intellect makes it the progression clan for demon mains.
Kamado
Supreme · Tier SThe safest all-round pick for almost any build. Demons get the most from it: Sun Immunity frees a gear slot and Regen Adrenal only works on the demon path. V0.2 removed Headbutt's guard break, but the stat package still leads.
Shabana
Legendary · Tier AGroup PvE and M1-pressure demon builds — the zone buffs the whole party, and stacking Blood Poison on every swing gives real sustained damage. Solo, the value drops.
Other blood demon arts
Ice against the field
Ice is the art other arts hope to reroll into: it overlaps Shockwave's duel viability and every farming art's crowd control at once. Its costs are rarity (it sits in the rarest roll bracket) and cooldowns — a missed Ice Pillar is a longer window of vulnerability than a missed melee move.
Ice FAQ
How do I get Ice in Slayers 2?
It comes from the random art roll after you become a demon: reach the conversion, ring the Biwa Bell, choose "Give me your power" and take the roll. Free spins come from codes (M1LL1ON gives 50) and level rewards. Rolling a new art replaces your current one.
Is Ice good in Slayers 2?
A on the current median (S during the September snapshot and on xyz-era reports — the S-tier consensus predates later balance passes). Either way, roll it and keep it. Yes — keep it: demons who want one art for every situation.
What are Ice's moves?
Frozen Lotus, Ice Pillars, Crystalline Divine Child, Scattering Lotus Blizzard — 4 moves bound to your skill keys. Grab, counter and combo follow-ups; no major weakness reported.
Should I keep Ice or reroll it?
Keep it. Ice is Tier A and earns its place on the current consensus; the only reason to reroll is a very specific build plan.
Which clan pairs with Ice?
Douma is the natural pick — defensive demon and Evil Art builds that want ways out of combos, especially in PvP. Keen Intellect makes it the progression clan for demon mains. Kamado is the common alternative.
Is Ice better for PvP or PvE?
Grab, counter and combo follow-ups; no major weakness reported. On the PvE side: the best area control of any art — dungeon groups melt under it.
How Ice fits the demon meta
The demon path kit is a three-layer stack: your blood demon art, your clan passives, and a fighting style (Soryu at level 65). Ice is the middle layer — it defines your skill buttons, but the clan decides how hard they hit and the fighting style adds mobility your art lacks. That is why tier lists that rank arts in isolation miss half the picture: Ice's Tier A status already assumes a reasonable clan behind it. Compare the whole stack on the tier list page, and check the demon-or-slayer guide if you have not converted yet — the art lottery is the single biggest argument between the two paths.
Playing Ice well
Ice wins by denial: the freeze on most moves means your opponent fights on your timer. Lead with Ice Pillars for area control, use Frozen Lotus as the safe poke, and hold Crystalline Divine Child for the moment they commit to approaching you. High cooldowns are the tax — every missed cast hurts more than on other arts.
Fighting against Ice
Knowing an art's weaknesses is half of PvP. Against Ice, the community playbook is: respect the freeze windows and punish the cooldowns. Ice's kit is strong but slow to recycle — the seconds after a missed Ice Pillar are your free damage. Ranged pressure also works: Ice wants you at its area range, not at edge-of-melee.
Move names and balance notes are community-reported (cross-checked against published tier lists and patch notes through V0.2, October 2026) and may change with updates.