矢

Arrow A

Wielder: Yahaba · 3 moves · Demon path only

Arrow is a utility art whose value comes from combo routes with specific weapons. If your goal is raw damage, reroll for Shockwave or Ice instead — but if you already run a Yahaba or Susamaru party setup, its Disruption Pulse synergy is real. Keep it if the rest of your build leans into it.

Slayers 2 demon boss art — the Demon King attacks a slayer in a blood-red arena

Where this tier comes from: Rose to A in the V0.17 pass (was B at launch). Its value is route-dependent rather than raw damage.

How to get Arrow in Slayers 2

Every blood demon art comes from the same place: the random art roll after you become a demon. There is no quest, no trainer and no purchase — you convert on the demon path, ring the Biwa Bell, choose "Give me your power" and take what the roll gives you. Free spins come from codes and level rewards, and a new roll replaces your current art, so check the full arts comparison before you spend. Rolling is genuinely random: community reports describe spins that return nothing at all, so never assume every spin grants an ability.

Arrow moves

ZArrow Push
XArrow Pull
CVector Slam

Strengths

  • +Knockback control — can throw enemies off ledges
  • +Arrow Flight deals 35% more PvE damage since V0.182

Weaknesses

  • −Very low damage
  • −Awkward to combo

PvE and PvP profile

PvE

Solid against predictable enemies; its telegraphed setup is far less punishable in PvE than in duels.

PvP

Slow, visible setup gives human opponents time to react — the main reason it is not higher.

Keep Arrow or reroll?

Arrow is Tier A — keep it unless you have a very specific build in mind. It earns its place on the current cross-source tier consensus; burning spins to chase a different art is a lottery with no pity system. Rolling a new art replaces the old one, so know your target before you spin: Shockwave for melee PvP, Ice for all-round control, Blood Sickles for ranged group play.

Clans that pair well with Arrow

Other blood demon arts

Arrow against the field

Arrow's A-tier is a party-tier: alone, its damage is the lowest of the keeps and its setup telegraphs in PvP. With a Yahaba or Susamaru buffing and PvE enemies that don't dodge, the reported 35% Arrow Flight PvE bonus makes it genuinely functional — that is the whole argument.

Arrow FAQ

How do I get Arrow in Slayers 2?

It comes from the random art roll after you become a demon: reach the conversion, ring the Biwa Bell, choose "Give me your power" and take the roll. Free spins come from codes (M1LL1ON gives 50) and level rewards. Rolling a new art replaces your current one.

Is Arrow good in Slayers 2?

Rose to A in the V0.17 pass (was B at launch). Its value is route-dependent rather than raw damage. Yes — keep it: combo builds paired with the right weapon.

What are Arrow's moves?

Arrow Push, Arrow Pull, Vector Slam — 3 moves bound to your skill keys. Slow, visible setup gives human opponents time to react — the main reason it is not higher.

Should I keep Arrow or reroll it?

Keep it. Arrow is Tier A and earns its place on the current consensus; the only reason to reroll is a very specific build plan.

Which clan pairs with Arrow?

Yahaba is the natural pick — arrow demons, especially in a party with another Yahaba or Susamaru — the party buff is the only reason it stays on the board. Kamado is the common alternative.

Is Arrow better for PvP or PvE?

Slow, visible setup gives human opponents time to react — the main reason it is not higher. On the PvE side: solid against predictable enemies; its telegraphed setup is far less punishable in PvE than in duels.

How Arrow fits the demon meta

The demon path kit is a three-layer stack: your blood demon art, your clan passives, and a fighting style (Soryu at level 65). Arrow is the middle layer — it defines your skill buttons, but the clan decides how hard they hit and the fighting style adds mobility your art lacks. That is why tier lists that rank arts in isolation miss half the picture: Arrow's Tier A status already assumes a reasonable clan behind it. Compare the whole stack on the tier list page, and check the demon-or-slayer guide if you have not converted yet — the art lottery is the single biggest argument between the two paths.

Playing Arrow well

Arrow plays knockback chess: Arrow Push creates space, Arrow Pull breaks spacing, and Vector Slam punishes recovery frames. The art's damage is the lowest of the keeps, so your wins come from terrain — ledges and walls turn pushes into real damage. In PvE the telegraphed setup matters far less, which is where Arrow Flight's reported 35% bonus applies.

Fighting against Arrow

Knowing an art's weaknesses is half of PvP. Against Arrow, the community playbook is: watch the setup: Arrow's attacks telegraph, so the counterplay is patience. Close the gap during the windup, and never fight Arrow on a ledge — its knockback is the damage.

Move names and balance notes are community-reported (cross-checked against published tier lists and patch notes through V0.2, October 2026) and may change with updates.