Makomo Clan B
Rare rarity · 12% roll chance per spin · 1 active skill · 1 passive
The Makomo family — Urokodaki's other student.
Is the Makomo clan good in Slayers 2?
Situationally. Defensive Water Breathing and Katana builds that block a lot; the Water bonus needs a Sabito or Makomo in your party, so it shines in duo play. It sits at Tier B on the cross-source clan tier list, in the Rare bracket (12% per spin — a coin-flip chance of any Rare clan takes 6 spins).
Makomo clan skills
- Ghost Attendance Mode — Same dash-plus-sword-damage mode as Sabito.
Makomo clan passives
- Family Bond — +15% Water Damage Factor while in a party with a Makomo or Sabito.
Makomo clan stats
Community-reported: +72 Max Health (16th of 24), 10% Block Regen (tied 1st) and +4 Block Points (1st) — the block-focused Water clan.
Best for
Defensive Water Breathing and Katana builds that block a lot; the Water bonus needs a Sabito or Makomo in your party, so it shines in duo play.
Keep Makomo or reroll?
Makomo earns its keep in the right hands — Defensive Water Breathing and Katana builds that block a lot; the Water bonus needs a Sabito or Makomo in your party, so it shines in duo play. Treat it as a holding roll — keep it while you bank spins, and upgrade the moment your build settles. The reroll guide has the full stopping rules.
How to roll the Makomo clan
Makomo sits in the Rare bracket: 12% of every spin — roughly 8 spins per Rare on average, coin-flip at 6. Codes are the fastest spin source, with levelling milestones and quest rewards behind them. Rare rolls come around often enough that patience alone will find you one. V0.18's reroll change — skill-tree progress surviving — makes the eventual upgrade painless.
Other Rare clans
Building around Makomo
Makomo scales with company: Family Bond's +15% Water Damage Factor needs a Sabito or Makomo party member, so duo with a Water friend or run both alt characters. Ghost Attendance Mode's dash is the always-there value.
What Makomo plays like in real fights
Tier letters describe value; this describes experience. Rolling Makomo changes your average fight in specific ways: your 1 active skill (Ghost Attendance Mode) becomes button you press every fight, on top of your breathing or art kit. The 1 passive (Family Bond) run in the background of every exchange.In practice that means defensive Water Breathing and Katana builds that block a lot; the Water bonus needs a Sabito or Makomo in your party, so it shines in duo play. The honest test: play ten fights with the clan unequipped conceptually — the moments where you miss a skill or a passive are exactly the moments Makomo was earning its slot.
Makomo against the meta
Against the current V0.2-era meta: Makomo sits in the middle because its value is real but conditional — the conditions just do not line up in every matchup. Poison teams (Kocho, Iguro, Insect builds) punish non-immune kits — status immunity passives matter more than raw damage against them. Counter-heavy duelists (Soyama, Shockwave users) punish predictable openers, which is why mobility passives carry unexpected defensive value. And zone-control demons (Shabana) punish anyone who has to fight inside their terms — Makomo's active kit at least gives you an answer to press.
Makomo vs every other Rare clan
| Clan | Tier | Kit shape | Best for |
|---|---|---|---|
| Makomo (this page) | B | 1 skills + 1 passives | Defensive Water Breathing and Katana builds that block a lot; the Water bonus needs a Sabito or Makomo in your party, so it shines in duo play. |
| Urokodaki | A | 5 passives, no skills | The strongest Rare clan by consensus — an easy Water Breathing pick: passive Water damage and stamina savings with nothing to activate, plus strong defence if you wear a mask. Stop rerolling if you get this and plan to play Water. |
| Sabito | B | 1 skills + 2 passives | Water Breathing and Katana builds; the dash and sword damage mode is unusually strong for a Rare — many players keep it over mismatched Mythic rolls. |
| Yahaba | C | 1 skills + 2 passives | Arrow demons, especially in a party with another Yahaba or Susamaru — the party buff is the only reason it stays on the board. |
| Susamaru | C | 2 passives, no skills | Tamari demons, especially in a party with another Susamaru or Yahaba. Outside Tamari, reroll. |
Reading the table: kit shape predicts playstyle before stats do. Active-skill clans (press something, get a spike) reward engagement; passive-only clans reward consistency. When two clans serve the same build, the tiebreaker is usually the stat line above — health and damage factor compound across every fight, while a single-use skill only pays when its window appears.
Makomo clan FAQ
What rarity is the Makomo clan?
Makomo is Rare: 12% chance per spin. That bracket contains 5 named clans, so landing Makomo specifically is rarer than the bracket number suggests.
What tier is Makomo and is it worth keeping?
Tier B on the cross-source median. Situationally — keep it while building toward its setup, then upgrade: Defensive Water Breathing and Katana builds that block a lot; the Water bonus needs a Sabito or Makomo in your party, so it shines in duo play.
How many spins to get the Makomo clan?
The bracket math: a 50% chance of any Rare clan takes 6 spins at 12% per spin. Since V0.18, rerolling keeps your clan skill-tree progress, so the grind is safer than it was at launch.
Which breathing style pairs with Makomo?
It has no style-specific bonus, so pair it with whatever tops the breathing tier list — or run it on the demon path where style bonuses don't apply.
Does Makomo work for demons?
Yes — clan passives carry over to the demon path unchanged. Only style-specific bonuses stop mattering, since demons use blood demon arts instead of breathing.
How Makomo compares in its bracket
Inside the Rare bracket, Makomo's identity is its mix of active skills and always-on passives. The bracket decision comes down to build matching: a Rare clan that boosts your chosen style outperforms a mismatched roll from any rarity, because the style-specific damage factors multiply every hit of your main kit while generic stats only add a flat edge. Check the full clan table for side-by-side stats, and the tier list page for how published rankings treat the whole bracket.
Values on this page are community-reported (Pro Game Guides clan database, cross-checked against published tier lists, September–October 2026) and may change with updates.