Yahaba Clan C

Rare rarity · 12% roll chance per spin · 1 active skill · 2 passives

The Yahaba family — the Arrow demon from the Tsuzumi Mansion arc.

Is the Yahaba clan good in Slayers 2?

Mostly no — plan a reroll. Arrow demons, especially in a party with another Yahaba or Susamaru — the party buff is the only reason it stays on the board. It sits at Tier C on the cross-source clan tier list, in the Rare bracket (12% per spin — a coin-flip chance of any Rare clan takes 6 spins).

Yahaba clan skills

Yahaba clan passives

Yahaba clan stats

Community-reported: +64.5 Max Health (18th of 24), 10% Additional Damage Factor (tied 14th of 22).

Best for

Arrow demons, especially in a party with another Yahaba or Susamaru — the party buff is the only reason it stays on the board.

Keep Yahaba or reroll?

Yahaba is a stepping stone at best — Arrow demons, especially in a party with another Yahaba or Susamaru — the party buff is the only reason it stays on the board. Treat it as a holding roll — keep it while you bank spins, and upgrade the moment your build settles. The reroll guide has the full stopping rules.

How to roll the Yahaba clan

Yahaba sits in the Rare bracket: 12% of every spin — roughly 8 spins per Rare on average, coin-flip at 6. Codes are the fastest spin source, with levelling milestones and quest rewards behind them. Rare rolls come around often enough that patience alone will find you one. V0.18's reroll change (skill-tree progress survives) removes the last reason to delay the swap.

Other Rare clans

Building around Yahaba

Yahaba is a party-slot clan: the Party Buff (+10% Evil Art and Additional Damage) only activates beside a Yahaba or Susamaru, so its value is group planning, not solo play.

What Yahaba plays like in real fights

Tier letters describe value; this describes experience. Rolling Yahaba changes your average fight in specific ways: your 1 active skill (Disruption Pulse) becomes button you press every fight, on top of your breathing or art kit. The 2 passives (Party Buff, Arrow Regen) run in the background of every exchange.In practice that means arrow demons, especially in a party with another Yahaba or Susamaru — the party buff is the only reason it stays on the board. The honest test: play ten fights with the clan unequipped conceptually — the moments where you miss a skill or a passive are exactly the moments Yahaba was earning its slot.

Yahaba against the meta

Against the current V0.2-era meta: Yahaba struggles against the meta because stronger options overlap its niche with better stats.} Poison teams (Kocho, Iguro, Insect builds) punish non-immune kits — status immunity passives matter more than raw damage against them. Counter-heavy duelists (Soyama, Shockwave users) punish predictable openers, which is why mobility passives carry unexpected defensive value. And zone-control demons (Shabana) punish anyone who has to fight inside their terms — Yahaba's active kit at least gives you an answer to press.

Yahaba vs every other Rare clan

ClanTierKit shapeBest for
Yahaba (this page)C1 skills + 2 passivesArrow demons, especially in a party with another Yahaba or Susamaru — the party buff is the only reason it stays on the board.
UrokodakiA5 passives, no skillsThe strongest Rare clan by consensus — an easy Water Breathing pick: passive Water damage and stamina savings with nothing to activate, plus strong defence if you wear a mask. Stop rerolling if you get this and plan to play Water.
SabitoB1 skills + 2 passivesWater Breathing and Katana builds; the dash and sword damage mode is unusually strong for a Rare — many players keep it over mismatched Mythic rolls.
MakomoB1 skills + 1 passivesDefensive Water Breathing and Katana builds that block a lot; the Water bonus needs a Sabito or Makomo in your party, so it shines in duo play.
SusamaruC2 passives, no skillsTamari demons, especially in a party with another Susamaru or Yahaba. Outside Tamari, reroll.

Reading the table: kit shape predicts playstyle before stats do. Active-skill clans (press something, get a spike) reward engagement; passive-only clans reward consistency. When two clans serve the same build, the tiebreaker is usually the stat line above — health and damage factor compound across every fight, while a single-use skill only pays when its window appears.

Yahaba clan FAQ

What rarity is the Yahaba clan?

Yahaba is Rare: 12% chance per spin. That bracket contains 5 named clans, so landing Yahaba specifically is rarer than the bracket number suggests.

What tier is Yahaba and is it worth keeping?

Tier C on the cross-source median. Plan a reroll at your next spin batch: Arrow demons, especially in a party with another Yahaba or Susamaru — the party buff is the only reason it stays on the board.

How many spins to get the Yahaba clan?

The bracket math: a 50% chance of any Rare clan takes 6 spins at 12% per spin. Since V0.18, rerolling keeps your clan skill-tree progress, so the grind is safer than it was at launch.

Which breathing style pairs with Yahaba?

It has no style-specific bonus, so pair it with whatever tops the breathing tier list — or run it on the demon path where style bonuses don't apply.

Does Yahaba work for demons?

Yes — clan passives carry over to the demon path unchanged. Only style-specific bonuses stop mattering, since demons use blood demon arts instead of breathing.

How Yahaba compares in its bracket

Inside the Rare bracket, Yahaba's identity is its mix of active skills and always-on passives. The bracket decision comes down to build matching: a Rare clan that boosts your chosen style outperforms a mismatched roll from any rarity, because the style-specific damage factors multiply every hit of your main kit while generic stats only add a flat edge. Check the full clan table for side-by-side stats, and the tier list page for how published rankings treat the whole bracket.

Values on this page are community-reported (Pro Game Guides clan database, cross-checked against published tier lists, September–October 2026) and may change with updates.