Shinazugawa Clan A
Mythic rarity · 0.9% roll chance per spin · 2 active skills · 5 passives
The Sanemi Shinazugawa family — the Wind Hashira's berserker kit.
Is the Shinazugawa clan good in Slayers 2?
Yes — keep it. Wind Breathing and aggressive Katana bruisers — Marechi's Blade turns every basic attack into a poison applicator, which pairs perfectly with Wind's pressure style. It sits at Tier A on the cross-source clan tier list, in the Mythic bracket (0.9% per spin — a coin-flip chance of any Mythic clan takes 77 spins).
Shinazugawa clan skills
- Marechi's Blade — Spend 10% of your Max Health to coat your blade in a purple aura for 10 seconds; every M1 applies 3 poison ticks.
- Windstorm Vigor Mode — +20% Wind Damage Factor, +10% Additional Damage Factor, -10% stamina cost and +5% Movement Speed Factor. V0.17 makes Wind V travel 20% faster and farther with one second of strict stun, and Wind Z strict-stuns on its first hit.
Shinazugawa clan passives
- Pain Resistance — You are not slowed at low health.
- Tactical Intellect — +25% quest EXP.
- Marechi's Blood — Each M1 that hits you has a 10% chance to poison the attacker (2% Max Health per second for 5 seconds) and slow them by 15% for 3 seconds. Whoever kills you takes 10% of their Max Health and is slowed by 10% for 10 seconds.
- Unyielding Spirit — Bonus resistance once at low health per life.
- Weapon Versatility — Reduced weapon-switch penalties.
Shinazugawa clan stats
Community-reported: +202.5 Max Health (5th of 24), 18% Additional Damage Factor (tied 7th of 22), +90 Max Stamina, 5% Movement Speed Factor (tied 1st).
Best for
Wind Breathing and aggressive Katana bruisers — Marechi's Blade turns every basic attack into a poison applicator, which pairs perfectly with Wind's pressure style.
Recent patch impact
V0.17 gave Wind stricter confirms and a faster, longer V approach.
Keep Shinazugawa or reroll?
Shinazugawa has earned a permanent slot: Wind Breathing and aggressive Katana bruisers — Marechi's Blade turns every basic attack into a poison applicator, which pairs perfectly with Wind's pressure style. Whether to reroll depends on your build: a style-matched Legendary beats a mismatched Mythic every time. The reroll guide has the full stopping rules.
How to roll the Shinazugawa clan
Shinazugawa sits in the Mythic bracket: 0.9% of every spin — about 111 spins per Mythic on average, with a coin-flip bracket shot at 77 spins. Codes are the fastest spin source, with levelling milestones and quest rewards behind them. Between codes and the spins that levelling hands out, a dedicated session usually banks enough Mythic attempts. V0.18's reroll change (skill-tree progress survives) removes the last reason to delay the swap.
Other Mythic clans
Building around Shinazugawa
Shinazugawa is a health-as-a-resource kit: Marechi's Blade costs 10% of your Max Health per activation, so the higher your HP pool the more you can spend. Pair with Wind Breathing — the mode's Wind Damage Factor stacks with the style's own pressure.
What Shinazugawa plays like in real fights
Tier letters describe value; this describes experience. Rolling Shinazugawa changes your average fight in specific ways: your 2 active skills (Marechi's Blade, Windstorm Vigor Mode) become buttons you press every fight, on top of your breathing or art kit. The 5 passives (Pain Resistance, Tactical Intellect, Marechi's Blood, and more) run in the background of every exchange.In practice that means wind Breathing and aggressive Katana bruisers — Marechi's Blade turns every basic attack into a poison applicator, which pairs perfectly with Wind's pressure style. The honest test: play ten fights with the clan unequipped conceptually — the moments where you miss a skill or a passive are exactly the moments Shinazugawa was earning its slot.
Shinazugawa against the meta
Against the current V0.2-era meta: Shinazugawa holds its place because its value survives the common counters. Poison teams (Kocho, Iguro, Insect builds) punish non-immune kits — status immunity passives matter more than raw damage against them. Counter-heavy duelists (Soyama, Shockwave users) punish predictable openers, which is why mobility passives carry unexpected defensive value. And zone-control demons (Shabana) punish anyone who has to fight inside their terms — Shinazugawa's active kit at least gives you an answer to press.
Shinazugawa vs every other Mythic clan
| Clan | Tier | Kit shape | Best for |
|---|---|---|---|
| Shinazugawa (this page) | A | 2 skills + 5 passives | Wind Breathing and aggressive Katana bruisers — Marechi's Blade turns every basic attack into a poison applicator, which pairs perfectly with Wind's pressure style. |
| Himejima | A | 2 skills + 3 passives | Tanky melee and M1-heavy builds that mix skills into swings, for PvP and bosses. It has no Stone Breathing bonus despite the name — the tank passives are the reason to pick it. |
| Iguro | A | 3 skills + 4 passives | Serpent Breathing and poison duelists who reposition a lot — Flash Step plus the snake's bind makes the whole kit about controlling space. |
| Agatsuma | A | 2 skills + 4 passives | Thunder Breathing mains — most of its damage bonus is tied to Thunder, so it is much weaker on any other style. If you did not roll it, do not pick Thunder for the pairing alone; Thunder is strong anyway. |
| Douma | A | 2 skills + 3 passives | Defensive demon and Evil Art builds that want ways out of combos, especially in PvP. Keen Intellect makes it the progression clan for demon mains. |
| Tamayo | A | 3 active skills, no passives | Party support and boss runs: a heal plus a full cooldown reset for the whole group. The V0.2 stat buff made it viable for solo play too, but groups are where Pharmaceutical Skills prints value. |
Reading the table: kit shape predicts playstyle before stats do. Active-skill clans (press something, get a spike) reward engagement; passive-only clans reward consistency. When two clans serve the same build, the tiebreaker is usually the stat line above — health and damage factor compound across every fight, while a single-use skill only pays when its window appears.
Shinazugawa clan FAQ
What rarity is the Shinazugawa clan?
Shinazugawa is Mythic: 0.9% chance per spin. That bracket contains 6 named clans, so landing Shinazugawa specifically is rarer than the bracket number suggests.
What tier is Shinazugawa and is it worth keeping?
Tier A on the cross-source median. Yes — keep it: Wind Breathing and aggressive Katana bruisers — Marechi's Blade turns every basic attack into a poison applicator, which pairs perfectly with Wind's pressure style.
How many spins to get the Shinazugawa clan?
The bracket math: a 50% chance of any Mythic clan takes 77 spins at 0.9% per spin. Since V0.18, rerolling keeps your clan skill-tree progress, so the grind is safer than it was at launch.
Which breathing style pairs with Shinazugawa?
It has no style-specific bonus, so pair it with whatever tops the breathing tier list — or run it on the demon path where style bonuses don't apply.
Does Shinazugawa work for demons?
Yes — clan passives carry over to the demon path unchanged. Only style-specific bonuses stop mattering, since demons use blood demon arts instead of breathing.
How Shinazugawa compares in its bracket
Inside the Mythic bracket, Shinazugawa's identity is its mix of active skills and always-on passives. The bracket decision comes down to build matching: a Mythic clan that boosts your chosen style outperforms a mismatched roll from any rarity, because the style-specific damage factors multiply every hit of your main kit while generic stats only add a flat edge. Check the full clan table for side-by-side stats, and the tier list page for how published rankings treat the whole bracket.
Values on this page are community-reported (Pro Game Guides clan database, cross-checked against published tier lists, September–October 2026) and may change with updates.