Soyama Clan S
Supreme rarity · 0.1% roll chance per spin · 3 active skills · 2 passives
The Soyama-inspired duelist family — built entirely around reading the opponent.
Is the Soyama clan good in Slayers 2?
Yes — keep it. Counter-heavy PvP duelists who win by reading attacks; on the demon path it pairs well with Shockwave. The shared counter cooldown means you cannot stack it with other counter tools. It sits at Tier S on the cross-source clan tier list, in the Supreme bracket (0.1% per spin — a coin-flip chance of any Supreme clan takes 693 spins).
Soyama clan skills
- Indomitable Will — Push/stun burst on tap; hold for a larger zone that stuns anyone inside and again on the way out.
- Combat Intuition — Grants +8% Damage Reduction Factor for 12 seconds and banks part of the damage you deal in that window (75% of hits on players, 50% on NPCs); a tenth of the banked amount is added to your damage for 7 seconds. An earlier write-up described banking damage taken instead — which is how Kamado's version works — so treat the exact trigger as unconfirmed.
- Bell Splitter — A counter stance. If you are hit during it, you parry and stun the attacker, who also gets -30% Movement Speed Factor for 3 seconds and -35% Additional Damage Factor with fists for 10 seconds. A stance that catches nothing locks you out of skills and swings for 2 seconds, though you can still block and dash. Its cooldown is shared with every other counter in the game.
Soyama clan passives
- Enhanced Speed — +5% Movement Speed Factor.
- Pain Resistance — You are not slowed at low health.
Soyama clan stats
Community-reported: +255 Max Health (3rd of 24), 22% Additional Damage Factor (3rd of 22), +128 Max Stamina (3rd of 15), +2 Damage Reduction (tied 1st).
Best for
Counter-heavy PvP duelists who win by reading attacks; on the demon path it pairs well with Shockwave. The shared counter cooldown means you cannot stack it with other counter tools.
Keep Soyama or reroll?
Soyama has earned a permanent slot: Counter-heavy PvP duelists who win by reading attacks; on the demon path it pairs well with Shockwave. The shared counter cooldown means you cannot stack it with other counter tools. Rerolling a Supreme is burning a lottery ticket — the only justification is a style-specific roll that matches the breathing you already locked in. The reroll guide has the full stopping rules.
How to roll the Soyama clan
Soyama sits in the Supreme bracket: 0.1% of every spin — which works out to roughly 1,000 spins per Supreme on average, and any single name among the four is rarer still. A coin-flip chance at the bracket takes 693 spins; a 90% shot takes 2,302. Codes are the fastest spin source, with levelling milestones and quest rewards behind them. Most of your spins will come from codes and milestone rewards rather than levelling — saving them for a planned batch beats spending two at a time. And since V0.18 a reroll keeps your clan skill-tree progress, so even a future upgrade no longer means rebuilding that investment.
Other Supreme clans
Building around Soyama
Soyama is a commitment: Bell Splitter shares its cooldown with every other counter, so you are choosing to be the counter player. Practice the timing on mobs before taking it to Ranked — a whiffed stance locks you out for two seconds, which is a death sentence against a good duelist.
What Soyama plays like in real fights
Tier letters describe value; this describes experience. Rolling Soyama changes your average fight in specific ways: your 3 active skills (Indomitable Will, Combat Intuition, Bell Splitter) become buttons you press every fight, on top of your breathing or art kit. The 2 passives (Enhanced Speed, Pain Resistance) run in the background of every exchange.In practice that means counter-heavy PvP duelists who win by reading attacks; on the demon path it pairs well with Shockwave. The shared counter cooldown means you cannot stack it with other counter tools. The honest test: play ten fights with the clan unequipped conceptually — the moments where you miss a skill or a passive are exactly the moments Soyama was earning its slot.
Soyama against the meta
Against the current V0.2-era meta: Soyama holds its place because its value survives the common counters — the four S-tier clans all do, which is what the tier actually measures. Poison teams (Kocho, Iguro, Insect builds) punish non-immune kits — status immunity passives matter more than raw damage against them. Counter-heavy duelists (Soyama, Shockwave users) punish predictable openers, which is why mobility passives carry unexpected defensive value. And zone-control demons (Shabana) punish anyone who has to fight inside their terms — Soyama's active kit at least gives you an answer to press.
Soyama vs every other Supreme clan
| Clan | Tier | Kit shape | Best for |
|---|---|---|---|
| Soyama (this page) | S | 3 skills + 2 passives | Counter-heavy PvP duelists who win by reading attacks; on the demon path it pairs well with Shockwave. The shared counter cooldown means you cannot stack it with other counter tools. |
| Kamado | S | 4 skills + 5 passives | The safest all-round pick for almost any build. Demons get the most from it: Sun Immunity frees a gear slot and Regen Adrenal only works on the demon path. V0.2 removed Headbutt's guard break, but the stat package still leads. |
| Rengoku | S | 2 skills + 4 passives | Flame Breathing and aggressive Katana builds; it has the highest damage bonus of any clan, and Ignition Hit makes every basic-attack string open with a burn. |
| Uzui | S | 3 skills + 5 passives | Technical PvP, fist and stamina-heavy builds, and levelling thanks to the quest EXP bonus. It has no Sound Breathing bonus, so it works on any style. |
Reading the table: kit shape predicts playstyle before stats do. Active-skill clans (press something, get a spike) reward engagement; passive-only clans reward consistency. When two clans serve the same build, the tiebreaker is usually the stat line above — health and damage factor compound across every fight, while a single-use skill only pays when its window appears.
Soyama clan FAQ
What rarity is the Soyama clan?
Soyama is Supreme: 0.1% chance per spin. That bracket contains 4 named clans, so landing Soyama specifically is rarer than the bracket number suggests.
What tier is Soyama and is it worth keeping?
Tier S on the cross-source median. Yes — keep it: Counter-heavy PvP duelists who win by reading attacks; on the demon path it pairs well with Shockwave. The shared counter cooldown means you cannot stack it with other counter tools.
How many spins to get the Soyama clan?
The bracket math: a 50% chance of any Supreme clan takes 693 spins at 0.1% per spin — about 1,000 spins on average for one Supreme, and any specific Supreme clan is rarer still. Since V0.18, rerolling keeps your clan skill-tree progress, so the grind is safer than it was at launch.
Which breathing style pairs with Soyama?
It has no style-specific bonus, so pair it with whatever tops the breathing tier list — or run it on the demon path where style bonuses don't apply.
Does Soyama work for demons?
Yes — clan passives carry over to the demon path unchanged. Only style-specific bonuses stop mattering, since demons use blood demon arts instead of breathing.
How Soyama compares in its bracket
Inside the Supreme bracket, Soyama's identity is its mix of active skills and always-on passives. The bracket decision comes down to build matching: a Supreme clan that boosts your chosen style outperforms a mismatched roll from any rarity, because the style-specific damage factors multiply every hit of your main kit while generic stats only add a flat edge. Check the full clan table for side-by-side stats, and the tier list page for how published rankings treat the whole bracket.
Values on this page are community-reported (Pro Game Guides clan database, cross-checked against published tier lists, September–October 2026) and may change with updates.